
When a cell phone falls into Roley Poley park from the Great Above, the entire town is mesmerized by it and Moley must break the “spell” it has on them.

When Moley enters a spicy chili eating contest and gets in over his head when, Manny accidentally makes the chili come alive!

When Moley’s Keeper duties are pulling him in too many directions, he gets Manny to create multiple Moleys!

When Dotty joins an art competition Moley is afraid her art won’t appeal to the snooty judge, so he casts a spell that causes her art to “come to life!”

When Manny accidentally transports a heap of trash into MoleTown, Moley attempts to recycle it by fixing up the town—but when he blows off Mishmosh’s directions, his repairs become a problem.

When Moley is given the key to the city, he has such a great day he convinces Manny to let him repeat the whole day! But when the day never stops repeating, Moley needs to find a way out.

When MoleTown experiences a heatwave, Moley and Dotty hope MishMosh can invent something to cool things down.

Moley must learn to Molerskate for the Great Mole Roll skating competition and discovers his parents have a hidden talent.

When an egg rolls into MoleTown and a duckling hatches, Moley must play mama to the baby duck until they can find its home.

When Moley helps take care of the worms at Dotty's Adopt Worm Rescue Center, the Gardener sends Squirm to pose as a homeless worm and help him steal Manny.

Moley vows to not eat worms for a few days in support of Dotty's veganism and his worm craving temptations get out of control.

When Moley spends the day with a young mole named Cheese who wants to be just like him, Moley helps Cheese recognize his own talents and uniqueness.

MishMosh builds a tunnel digger, upsetting some moles in town who believe it will replace the moles' need to dig themselves. Dotty accidentally gets locked in the machine before it gets activated.
When Buttercup (the Queen’s dog) digs his way down into MoleTown, he forms a bond with the Gardener.
Moley agrees to organize a town talent show, but when the level of actual “talent” in MoleTown is lacking, he worries the show will be a failure.
Moley is frustrated with his inability to do a crossword puzzle so he casts a spell with the aim of “knowing all the answers.” The spell works, but the more knowledge he gains, the bigger and brighter his head gets (figuratively and literally).
Moley and his mom enter MishMosh’s yearly science fair while the Gardener and Squirm plot to snag Manny.
Moley and Dotty find themselves trapped inside MishMosh’s lab when his state-of-the-art security system is activated.
Hurley, a giant boisterous adventuring mole who boasts of dangerous stories, comes to town looking to drag Moley on one of his adventures. Frightened of being thought a coward, Moley tries to avoid him.
When Moley and Dotty spot Old Coot sneaking around MoleTown, Dotty can't resist following. Soon they discover his secret tunnel, but all is not what it seems.