

The Squeak of Might: adorable fluff ball, Bill summons the Spirit Beast of someone else, a dangerous Tar Dragon. With Fangbone’s help, Bill realizes how cool the Squee-Claw is – clever, loyal and unrelenting – and together they rescue the class and send the Tar Dragon back from where it came.

Fangbone discovers a real Skullbanian clan on Earth masquarding as medieval reenactors. But when he enlists their help against Drool’s undefeatable Dreadhorn, they run in fear. Bill uses their theatrical skills to put on a Battle Royale against an unsuspecting Fangbone that makes the Dreadhorn question going up against such a formidable foe.

Fangbone struggles to understand his destiny written in the stars of the planetarium, when thanks to Drool, he sees the Moonbear of No Tomorrow - a sure omen of his impending end. Bill tries to convince Fangbone that destiny is what you make it as he’s forced to be the sole protector of the Toe and fight off the come-to-life Moonbear.

After a rough week battling Drool’s monsters, Bill convinces Fangbone to take a break, let him carry the Toe for a while, and have some fun! But somewhere along the way, Bill loses the Toe! It becomes a race against Drool’s Warwagon to find the Toe first, and to regain Fangbone’s trust.

Fangbone trades in all his battle trophies for a massive battle-beast, the Thundercrush! But when the monster proves more than the boys can handle, Fangbone must stop seeing her as a living weapon and show his beast some affection before they’re Thundercrushed!

Drool unleashes his most diabolical curse, the MO-AR GO-AT – turning everyone, including Bill’s Mom, into goats! Drool gives Bill an ultimatum – he’ll give Bill the anti-goat if he hands over the Toe. Bill is stuck between a goat-mom and a hard place, until he realizes that there’s a way to out-goat Drool and save the ones he loves.

Fangbone and Bill skip the research for their project on swamps and just capture a bunch of creatures for a 'swamp-bucket' instead. But when the toe accidentally falls in, the school gets transformed into a swamp. Only through books can they get the school back to normal and save Ms. Gillian from life as a giant mutant frog!

Bill's bummed that no one can know about all the cool monster fighting he and Fangbone do. But when Drool sends out Melodica, the Lady of the Lute, to sing about their 'glory' – and steal the toe – Bill forgets about the need for celebrity and challenges Melodic to an epic rap battle with the fate of both worlds at stake!

After nearly losing the toe, Bill’s wracked with guilt and questions whether he’s right to help Fangbone protect the Toe and keep the world safe. Worse, a Skullbanian thief, CID, takes advantage of Bill’s lack of confidence as he and Fangbone face Drool’s most relentless foe, the Duck of Always. Fangbone and Bill face their most relentless foe yet - The Duck of Always, a duck cursed with immortality which can never die or stay destroyed and can also talk. Worse, Cid attacks at the same time and steals the Toe. It’s only when Bill realizes that giving up is the only thing to fear, that he comes up with a plan to defeat the Duck and Cid together.

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When Fangbone has an awful toothache, Bill discovers Fangbone’s greatest fear – dentists! But when Bill and the other classmates all get transformed into teeth by the horrific Toothsbane, Fangbone must find a way to face his fear and turn the tables on this toothy menace.

On an overnight trip to the museum, Fangbone and Bill discover a Skullbanian relic that transforms a mural into a gateway to a Skullbania-like world. It’s exactly what Fangbone needs to cure a bout of homesickness! But when a Razor-worm escapes into the museum and cocoons his classmates, Fangbone faces a tough choice – to save his friends he must smash the relic and lose this connection to home forever.

The Toe’s evil magic creates an alternate reality where Bill’s Mom is the Toe-keeper instead of Fangbone and Bill. The two battle brothers must earn the trust of this hardened warrior to set things right.

Fangbone decides to whip the kids into fighting shape by teaching them CLOBBERBALL, a painful Skullbanian game. But when Drool challenges their team, Fangbone learns that his classmates have different kinds of strength.

Wanna-be robot Dibby wants to be a hero like Fangbone and Bill – so he steals the Toe of Evil to turn himself into a real robot. When Drool re-programs Robo-Dibby – Dibby becomes the hero he always wanted to be by helping his friends defeat himself!

Photo day goes badly wrong when the Toe transforms Fangbone in Fred Bone – a tie-wearing, utensil using fancy boy! Fangbone saves the Toe, but loses himself – at least until Bill photo-shops a cure.

When Fangbone breaks his leg, he must learn to rely on his friends to protect the Toe of Evil from Drool’s monsters.

Skullbanian Heritage Day’ at school gets out of hand when Principal Bruce gets carried away being a clan leader and begins a reign of terror!

When Bill puts on the cursed Helmit of Duling and grows to be too large and incompetent, Fangbone's forced to save him and the Toe.

When Bill convinces Fangbone to stay inside all day watching movies, Fangbone comes down with Hovelfroth, a barbarian affliction that turns him into a wild animal.