

On the ten-year anniversary of Psychonauts, Double Fine veterans reflect back on the turbulent production. Tim decides it might be time to return to the Psychonauts universe...

The studio kicks off development of the Psychonauts VR game that will bridge the gap between the original Psychonauts and its sequel.

Rhombus of Ruin gets a pair of new project leads. Tim invites his most trusted artists to the studio to help brainstorm for Psychonauts 2.

The studio prepares to announce Psychonauts 2 on a new funding platform, creating both fresh opportunities and complications.

Psychonauts 2’s funding campaign is in full effect, but Double Fine finds itself confronting criticisms of previous projects in order to move forward.

Tim and new lead designer Zak lock themselves in a conference room for months, attempting to define the gameplay and story of Psychonauts 2.

It's a surprising day at the studio as a beloved team member shares personal news.

The Psychonauts 2 team staffs up with both veteran team members and new hires, while attempting to create a prototype of the game experience.

Double Fine hires a rookie designer and longtime studio fan to kick off development of a new game level.

James finds his footing with the team and Psychonauts 2's first mental landscape takes shape.

Despite the previous breakthrough, the team struggles to impress Tim, who pushes for even stronger concepts. Meanwhile, Amnesia Fortnight draws near.

It's time for Amnesia Fortnight, a two-week game jam meant to invigorate the studio.

Leaders and team members reflect on the highs and lows of the most recent Amnesia Fortnight.

Frustration from Amnesia Fortnight carries back over into Psychonauts 2 as the team struggles to see eye to eye on the execution of the newest level concept.

Tim celebrates his 50th birthday while publisher Starbreeze puts pressure on the team with an impending visit.

A new art director is hired to help smooth out the relationship between the art and design teams.

Tim's reception of a major award is made bittersweet by the departure of a founding Double Finer.

Following a major departure from the studio, the team is forced to examine their own processes or risk losing more vital team members.

A wave of new hires changes the team dynamics at Double Fine and generates fresh ideas for Psychonauts 2.

Asif is given the task of adapting his Amnesia Fortnight project into a full-fledged Psychonauts level.