

Welcome to Reliquiae. In this brand new D&D actual play series, we join our party as they are about to aid a sacred rite - The Deference - at the very centre of the world, on the peak of Mount Atria.

Welcome to Reliquiae. Join us for Episode 2 of this brand new D&D actual play series where, in the aftermath of The Deference, the party find themselves at the epicentre of an event that will shake the very foundations of the world as they know it.

Welcome to Reliquiae. Clear of the chaos that occurred at the summit of Mount Atria, the party finally have time for some quiet moments of contemplation by the fireside. But it's not long before dire circumstances spur them on to find a helping hand at the Festival of Benediction.

After a tense encounter with Jasme, the party are revitalized and eager for answers, yet facing a pivotal decision. Will they journey to Baruun in pursuit of Grawnoth, or stay behind to uncover the truth: is that really all caramel?

Last we saw our party, they had overcome surprisingly ferocious enemies, yet suffered severe casualties. Then they found themselves waiting, alone, in the deep, dark woods. Waiting for what, they didn't know. How will this stakeout end, who will emerge from the darkness, and will they ever make it back on the road to Baruun?

After diving headfirst into their latest pungent challenge, our heroes regroup to plan their next move. An old acquaintance might hold the key to unravelling their recent discoveries. Will fiery tempers and hasty words land them in even deeper trouble, or does The Web have plans of its own?

After the briefest moment of respite, a fraught meeting with the Spider Prince is suddenly on the cards. It’s time for the group to prove their worth to The Web, or see themselves and everything they care about go up in smoke. It turns out Baruun is far more dangerous than any of them could have imagined.

Join us for episode 8, as our heroes prepare to face the consequences of their rash actions in The Crest. Can they trust one another and accept the heavy toll as a team, or will they turn on each other and see their allegiances shatter?

Recovered, rested, and now level 5, our heroes set out to find Rashid and aid the Council of Equals, only to discover the Dwarven city of Lode has fallen to a mysterious organization. Will they be able to save the town of Mouse from a similar fate, or will treasures and memories tempt them away?

With supplies in hand and a reluctant, somewhat perplexed blessing from The Council of Equals, our heroes embark on their journey to Mouse. Uncertain of what lies ahead, will they be able to aid those in need, or will it turn into another wild goose chase?

Armed with the knowledge of the impending trials set by the Grēnweard brothers, our heroes ready themselves for the surprises that lie ahead. As they prepare to face the traps and tricks set by the brothers, will they overcome the challenges, or will secrets within their own ranks tear them apart? In the end, will it be traps, tricks, or trust that proves to be the greatest threat?

With friendships shattered and trust broken, can a family reunion heal old wounds? As Endellion faces the consequences of her desire for adventure, she must confront the pain she's caused those who love her. Will they find a way to unite and overcome their differences, or will fractured bonds cause the impenetrable Castle Grēnweard to finally fall?

As the battle for Castle Grēnweard looms ever closer, final preparations are made. Allies are rallied, stories exchanged, and the weight of the coming fight settles in. With the party divided, will their strategy to surround The Gloam give them the upper hand, or does The Gloam have a surprise of its own waiting in the shadows?

Driven by the need for answers, the party sets its sights on The Sanctum, but the journey is far from straightforward. Within the enchanted depths of The Mab Woods, a mysterious traveler offers truths—for a price. Yet, as these secrets unfold, some truths may cut deeper than expected.

As the team comes to terms with the weight of their secrets, rest is cut short by an urgent plea for help. The promise of a quiet night fades as they face unwelcome guests, but amidst the chaos, they can't help but wonder—wouldn't it be nice if they could all just drink wine and gaze at the moon instead?

Arriving in Yannick, the team encounters the House of Learned Friends—a university where debates flourish and bureaucracy reigns supreme. Decisions are endlessly delayed, tangled in red tape and philosophical arguments. But the source of the standstill is clear: one individual, burdened by a dangerous gambling debt. To uncover the truth, will they choose to roll the dice and join the game?

What started as a simple game of cards has quickly spiralled into chaos. Now, with the ante raised to dangerous heights, the stakes aren’t just for Yannick's future—they're gambling with their lives. In a game where every card played could be their last, will fortune favour the bold, or will Lady Luck offer the ultimate kiss of death?

While continuing their journey to The Sanctum, the allure of Veil proves too powerful to resist. Once alive with vibrant colours, joy, and music, the city now carries the weight of sorrow as its people mourn the loss of their God. Yet, even in grief, the Tieflings celebrate with songs of life and tales of great deeds. But beneath the melodies, danger stirs in unexpected ways. A reckless cocktail of drinks and missteps could lead to dire consequences, a sobering reminder that one careless moment might cost them everything.

The road to The Sanctum continues, but the message from The Sinless weighs heavy on Reliquiae. As the Fortis Legion tightens its grip, the Newly Dead find it increasingly difficult to conceal their identities. Danger surrounds them, yet the bonds of friendship between them grow ever stronger. Amid the mists of the Salt Road, long-buried secrets and feelings begin to come to light. A chance meeting may not only hold the key to someone’s past but help unlock the path forward. Yet even as flickers of hope emerge and answers feel close, the path ahead remains perilous—The Sanctum may not be the sanctuary they seek.

While The Sanctum may be in their sights, trouble buzzes in every shadow. The beautiful town of Seascale seems serene at first glance, but a deeper infestation —both in the lake and within its walls—has left people feeling uneasy. While Dolly shares a glass of wine and memories with an old friend who offers a flicker of hope, the Newly Dead face a sting to their plans. A simple job proves to be anything but, and an unseen predator circles closer, leaving the Newly Dead stung by the realisation that their every step has been watched—and their every move, marked.