
小胖克莱伦斯

Clarence's Mom treats Clarence, Jeff and Sumo to an afternoon at Rough Riders Chicken, a fast food restaurant with a play emporium. When Clarence and Sumo steal Jeff's fries, Jeff is forced to confront his germ phobias head-on in the restaurant's seemingly unsanitary play area.

Clarence and Amy get caught up in a "pinecone war" while on a hunt for a monster-sized rock.

Can Clarence, Jeff and Sumo manage to have a good time at "Pizza Swamp" Arcade with only one dollar to spend between them? Yes.

During a trip to the supermarket with his mom, Clarence discovers produce adventure and coupon intrigue in aisle five... and every other aisle.

When Clarence realizes the classroom "buddy star" system is leaving some kids behind, he creates his own form of currency called "Clarence Dollars." The new reward system promptly turns the entire school upside down.

When Clarence is asked out on a date by Ashley, he realizes he doesn't know the first thing about having a girlfriend! Clarence enlists Sumo and Jeff to transform himself into the perfect gentleman just in time for his big date.

Jeff wants to keep his new, flying "Wrath Hover Ginsbot" toy in its box. Clarence is desperate to play with the toy. And poor Sumo is caught in the middle.

When Clarence's mom takes Clarence to a stuffy dinner party, Clarence embarks on a quest for fun wherever it can be found.

Seeking to improve his communication skills, Clarence turns to a squeeze horn. It's really annoying.

Clarence hosts a fun game to meet new friends. But things go awry when Clarence accidentally buries the money his Mom gave him to buy refreshments for her book club meeting.

Clarence and Belson make a true odd couple when they're paired up during a field trip to the zoo and find themselves locked inside after hours.

A glimpse at the wild, secret adventures Clarence undertakes each day before the rest of us, and the sun, get up.

Clarence's first night home alone spirals out of control, forcing Clarence and his pals to wage war against their own home security measures.

A nap in mud seals Clarence's eyes and leaves him sightless, potentially dooming his team's chances in the school's ill-conceived "Vision Bee."

Sumo devotes himself to the Sisyphean task of building a boat, defying the expectations of everyone in his life, including himself.

Clarence struggles to make a connection at an all-girls slumber party, leaving Sumo and Jeff at odds without Clarence as their "friendship buffer."

Clarence, Sumo and Jeff's nature hike veers off course courtesy of their under qualified, overwhelmed guide Josh, prompting Clarence to take the lead.

Jeff suffers an identity crisis when a standardized test lands him in the lesser of the classes academic groupings.

Clarence and Sumo chase a lizard to unexpected rewards as Jeff jockeys for playing time on Belson's spectacular new gaming system.

After Clarence and his indecisive classmate Brady are left behind at school, Brady is forced to tag along on Clarence's adventure home.